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IIDX 31: 120fps recording output and subscreen timer freeze #373
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Looked at the docs real quick and it should be just a matter of setting correct values in the initialization struct. The question is if its possible to do with a patch. Also this is the example code they're using in the actual game for reference: |
Nice patch! Here's something to control the values set here. Lower values seem to result in better quality video. // 2024-08-26 (LDJ-010)
{
type: "number",
name: "Set Video Recording QP InterP",
tooltip: "Lower values increase quality at the cost of file size",
offset: 0x54F9EA,
size: 4,
min: 0,
max: 99,
},
{
type: "number",
name: "Set Video Recording QP InterB",
tooltip: "Lower values increase quality at the cost of file size",
offset: 0x54F9F2,
size: 4,
min: 0,
max: 99,
},
{
type: "number",
name: "Set Video Recording QP Intra",
tooltip: "Lower values increase quality at the cost of file size",
offset: 0x54FA08,
size: 4,
min: 0,
max: 99,
}, |
I'd like to see the video quality patches in another PR, but maybe experiment a bit and find some good sets of values? Otherwise I expect idiots are just gonna set everything to 0 and be shocked that they're producing multi-gig files. |
@aixxe Pls see if you can also increase the 160kbps audio bitrate 😅 |
Only briefly tested, but swapping
Some values seem to freeze or crash the game though, e.g. at |
Damn, I actually tried this previously and the crash happens with any values other than 160 for me (using ASIO4ALL lol) |
Maybe someone can figure out how to increase recording bitrate too